Another lets Kratos clone himself to be in two places at once. For example, a broken bridge can be made whole again. The most impressive of the bunch lets Kratos manipulate time for a specific object, letting him ruin or heal something to change its state. There are also some new abilities that are tied to acquired items that let Kratos pull of some neat tricks. The game does a great job of placing these weapons in the best situations, so coming across one is always like finding the best toy on the playground. The addition of World Weapons alone makes for combat that feels much more varied than ever before. Shields can be used both defensively and offensively, and spears, while finite in supply, can be thrown to hit enemies from a distance. The sword is fast and chains nicely into Blades of Chaos combos, while the heavy club is slow, though it can be charged up to hit harder. Each weapon has its own feel and purpose. Kratos can now take these and use them as his own, with the circle button being dedicated to their use. World Weapons, like swords, clubs, spears, and shields, are found during gameplay, and can even be pulled from various enemies’ hands. ![]() This improved fluidity goes nicely with some additional moves to Kratos’ arsenal. Overall, combat feels and looks a bit tighter than before. Fully upgraded, these elemental magic additions allow for some pretty explosive attacks - ones that will prove highly useful in the final chapters of the game. Fire, ice, thunder, and soul magics are acquired at different points in the story, and they can be upgraded alongside the standard blades with red orbs. A lot of the magic behind the God of War franchise is in how minimal work, like simple three-button combos, turns into brutally fantastic results on-screen. The hack-and-slash core mechanics of the series are still intact, though a new progression system adds elemental magic to the Blades of Chaos.
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